Publications by Langbehn with HCI @ UHH
Publications in 2020
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 101-107 - 2020
Proceedings of IEEE Virtual Reality (VR) Abstracts and Workshops, page 154--159 - 2020
Publications in 2019
Workshop on VR and AR in Everyday Context (VARECo), page (accepted) - 2019
Mensch und Computer (MuC), page (accepted) - 2019
Space Walk: A Combination of Subtle Redirected Walking Techniques Integrated with Gameplay and Narration

ACM SIGGRAPH Emerging Technologies, page (accepted) - 2019
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking

ACM Symposium on Applied Perception (SAP), page (accepted) - 2019
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle

Mensch und Computer (MuC), page (accepted) - 2019
Publications in 2018
Proceedings of ACM SIGCHI Conference on Human-Robot Interaction (HRI) workshop on Virtual, Augmented and Mixed Reality for Human-Robot Interaction - 2018
IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue on IEEE Virtual Reality (VR), Volume 24, Number 4, page 1671 -- 1680 - 2018
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking

Proceedings of the Virtual Reality International Conference (VRIC) - 2018
Proceedings of IEEE Virtual Reality (VR), page 305-312 - 2018
In the Blink of an Eye – Leveraging Blink-Induced Suppression for Imperceptible Position and Orientation Redirection in Virtual Reality

ACM Transactions on Graphics (TOG), Volume 37.4, page 66 - 2018
Proceedings of IEEE Virtual Reality (VR) (Demo) - 2018
Springer Encyclopedia of Computer Graphics and Games, page 1 -- 11 - 2018
Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains

Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), page 115--122 - 2018
Scale & Walk: Evaluation von skalierungs- basierten Interaktionstechniken zur natürlichen Fortbewegung in VR

Mensch und Computer (MuC) - 2018
Shadow-Avatars: A Visualization Method to Avoid Collisions of Physically Co-Located Users in Room-Scale VR

Proceedings of IEEE Workshop on Everyday Virtual Reality (WEVR) - 2018
Publications in 2017
Proceedings of IEEE Virtual Reality (VR) (Demo), page 449--450 - 2017
IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue on IEEE Virtual Reality (VR), page 1389--1398 - 2017
Proceedings of IEEE Virtual Reality (VR) (Poster Presentation), page 217--218 - 2017