Publications by Steinicke with HCI @ UHH
Publications in 2019
Proceedings of the ACM Symposium on Spatial User Interaction (SUI), page (accepted) - 2019
Presence: Teleoperators and Virtual Environments, page (accepted) - 2019
Computers & Graphics, Volume 83, page 1--10 - 2019
Evaluation of 3D Pointing Accuracy in the Fovea and Periphery in Immersive Head-Mounted Display Environments

IEEE Transactions on Visualization and Computer Graphics (TVCG) - 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE) 2019, page (accpeted) - 2019
EXGAVINE - Exergames as Novel Form of Therapy in Virtual Reality for the Treatment of Neurological Diseases

Proceedings of the IEEE VR Workshop on Applied VR for Enhanced Healthcare (AVEH) - 2019
Cells: The Molecular and Cellular Basis for Parkinson's Disease, Volume 8, Number 5, page 1--17 - May 2019
Multimodal Technologies and Interaction, SI: Mixed Reality Interfaces , Volume 3, Number 2, page 1--24 - apr 2019
ACM Symposium on Applied Perception (SAP), page accepted - 2019
International Symposium on Applied Artificial Intelligence (ISAAI’19) - 2019
KiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames

Proceedings of the Mensch und Computer Conference 2019, page accepted - 2019
Proceedings of IEEE Virtual Reality (VR) (Poster Presentation), page DOI - 2019
IEEE Transactions on Visualization and Computer Graphics (TVCG) - 2019
Space Walk: A Combination of Subtle Redirected Walking Techniques Integrated with Gameplay and Narration

ACM SIGGRAPH Emerging Technologies, page (accepted) - 2019
Frontiers in Human Neuroscience , Volume 13, Number 365 - oct 2019
Proceedings of the Mensch und Computer Conference 2019, page accepted - 2019
Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking

ACM Symposium on Applied Perception (SAP), page (accepted) - 2019
International Journal of Humanoid Robotics, page (accepted) - 2019
Proceedings of IEEE Virtual Reality (VR), page 1471--1476 - 2019
Turn Your Head Half Round: VR Rotation Techniques for Situations With Physically Limited Turning Angle

Mensch und Computer (MuC), page (accepted) - 2019