Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), page (accepted) - 2021
Download the publication : Feels_like_Team_Spirit_CHI_2021_author_version.pdf [14.2Mo]  
Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted display (HMD). Previous work shows this enhances player experience (PX). Until now, it remains unclear whether and how an asymmetric game design with interdependences creates comparably enjoyable PX for both an HMD and a non-HMD player. In this work, we designed and implemented an asymmetric VR game (different in its user interface) with two types of interdependence: strategic (difference in game information/player capability) and biometric (difference in player’s biometric influence). Our mixed-methods user study (N=30) shows that asymmetries positively impact PX for both player roles, that interdependence strongly affects players’ perception of agency, and that biometric feedback---while subjective---is a valuable game mechanic.

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BibTex references

@InProceedings{KRWRSN21,
  author       = "Karaosmanoglu, Sukran and Rogers, Katja and Wolf, Dennis  and Rukzio, Enrico and Steinicke, Frank and Nacke, Lennart E.",
  title        = "Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games",
  booktitle    = "Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI)",
  pages        = "(accepted)",
  year         = "2021",
  url          = "http://basilic.informatik.uni-hamburg.de/Publications/2021/KRWRSN21"
}

Other publications in the database

» Sukran Karaosmanoglu
» Enrico Rukzio
» Frank Steinicke