Interaction-Based Redirected Walking

Thereza Schmelter, Levente Hernandi, Marc Aurel Störmer, Frank Steinicke, Kristian Hildebrand
Proceedings of the ACM on Computer Graphics and Interactive Techniques (i3D) - 2021
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With a significant improvement in virtual reality (VR) devices, the number of interaction-based applications for consumers and industrial products is naturally increasing. As a result, many people can use VR in their homes or offices where they are limited by the physical tracking space. One way to overcome this limitation of natural walking is to use perception-inspired locomotion techniques such as redirected walking (RDW). In this work we evaluate the detection threshold for discrete manipulation rotations to reorient the users in the scene during interactions. We show the thresholds of five most common interactions (Looking, Picking Up, Throwing, Shooting and Sword Fighting) that can be used as a distraction for RDW, which was confirmed in a user study. Based on the findings we propose a novel steer-to-action technique that helps game developers to improve VR games experiences.

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BibTex references

@InProceedings{ HSSH21,
  author       = " Schmelter, Thereza and Hernandi, Levente and Störmer, Marc Aurel and Steinicke, Frank and Hildebrand, Kristian",
  title        = "Interaction-Based Redirected Walking",
  booktitle    = "Proceedings of the ACM on Computer Graphics and Interactive Techniques (i3D)",
  year         = "2021",
  url          = "http://basilic.informatik.uni-hamburg.de/Publications/2021/ HSSH21"
}

Other publications in the database

» Frank Steinicke
» Kristian Hildebrand