Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage

Proceedings of the IEEE VR Workshop on Everyday Virtual Reality (WEVR), page (accepted) - 2020
Download the publication : WEVR2020_Rings.pdf [2.8Mo]  
Immersive group-based virtual reality (VR) based Exergames have enormous potential to provide a safe and personal everyday interaction space for older adults with neurological diseases supervised by clinical therapist. However, therapists are often tightly scheduled and their work is very demanding, thus new therapeutic systems should reduce their workload and improve life of patients at the same time. While patients with dementia or Alzheimer's disease should not use VR Exergames on their own, therapist need to be in control of the games ow and be able to react to mood shifts and current capabilities of the patient. In this paper, we present our co-developed VR exergame for older adults with dementia and their therapist to improve cognition through everyday exercise and complement continual biography work by cooperative experience. The older adults visit their community room and solve motor-cognitive tasks in stereoscopic 360° videos, while experience and difculty can be dynamically controlled by the therapists.

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BibTex references

@InProceedings\{RSPP20,
  author       = "Rings, Sebastian and Steinicke, Frank and Picker, Tobias and Prasuhn, Caspar",
  title        = "Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage",
  booktitle    = "Proceedings of the IEEE VR Workshop on Everyday Virtual Reality (WEVR)",
  series       = "WEVR",
  pages        = "(accepted)",
  year         = "2020",
  publisher    = "IEEE",
  url          = "http://basilic.informatik.uni-hamburg.de/Publications/2020/RSPP20"
}

Other publications in the database

» Sebastian Rings
» Frank Steinicke
» Tobias Picker
» Caspar Prasuhn