Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study

Fariba Mostajeran, Aila Kirsten, Frank Steinicke, Jürgen Gallinat, Simone Kühn
Proceedings of IEEE Virtual Reality (VR), page (accepted) - 2019
Download the publication : paper 13.pdf [8.6Mo]  
The combination of virtual reality (VR) and gamification opens up new vistas for innovative forms of therapy for alcohol use disorder (AUD) and have enormous potential to improve traditional therapy methods. In this paper, three gamified and one non-gamified AUD therapy applications for VR are introduced and evaluated. The games are based on two behavioral therapy methods, which are Cue Exposure Therapy (CET) and Approach Avoidance Training (AAT). The games are realized in the context of a virtual supermarket, which is considered as a relapse-risky environment. The aim is to help AUD patients practice avoiding alcohol first in a VRbased simulation and later in a real supermarket. In preparation for a long-term clinical study, a usability study was conducted with 13 healthy participants. The results show that the VR game was enjoyed, increased the motivation, and fewer errors were made than in the comparable non-gamified application.

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BibTex references

@InProceedings\{MKSGK19,
  author       = "Mostajeran, Fariba and Kirsten, Aila  and Steinicke, Frank and Gallinat, Jürgen and Kühn, Simone",
  title        = "Towards Gamified Alcohol Use Disorder Therapy in Virtual Reality: A Preliminary Usability Study",
  booktitle    = "Proceedings of IEEE Virtual Reality (VR)",
  pages        = "(accepted)",
  year         = "2019",
  url          = "http://basilic.informatik.uni-hamburg.de/Publications/2019/MKSGK19"
}

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» Fariba Mostajeran
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