Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
Proceedings of the Virtual Reality International Conference (VRIC) - 2018
Due to its multimodal nature virtual reality technology imposes
new challenges, for example, when it comes to navigating through
a virtual environment. Joystick-based controls and teleportation
techniques support only limited self-motion experiences, however,
other techniques such as redirected walking provide promising
solutions to enable near-natural walking, while overcoming limits
of the physical space. In this article, we report an experiment that
analyzed the effects of the three different locomotion techniques,
i. e., (i) joystick-based, (ii) teleportation, and (iii) redirected walking,
on the user’s cognitive map building of an indoor virtual environ-
ment, as well as effectiveness, motion sickness, presence, and user
preferences. Our results suggest that redirected walking performs
best regarding the user’s ability to unconsciously acquire spatial
knowledge about the virtual environment. Redirected walking and
teleportation were subjectively preferred over joystick by the par-
ticipants. Furthermore, we found a significant effect of an increased
motion sickness for joystick-based navigation. Hence, redirected
walking as well as teleportation are locomotion techniques with
different benefits and drawbacks, and should be preferred.
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BibTex references
@InProceedings{LLS18a, author = "Langbehn, Eike and Lubos, Paul and Steinicke, Frank", title = "Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking", booktitle = "Proceedings of the Virtual Reality International Conference (VRIC)", year = "2018", url = "http://basilic.informatik.uni-hamburg.de/Publications/2018/LLS18a" }