Evaluation of Two Leaning-Based Control Mechanisms in a Dragon Riding Interface
Proceedings of the GI Workshop on Virtual and Augmented Reality (GI VR/AR), page 109--116 - 2016
In this paper we present a dragon rider 3D flight interface which allows users to intuitively control the movement of a fantasy dragon in a virtual world by leaning their body in a seated position.
We introduce two different approaches to measure the user’s leaning state in the real world, one using a Wii Balance Board to measure the distribution of the user’s weight on the seat and the other using a Kinect to track the user’s upper bodyskeleton.
We compared the two methods in an experiment focusing on the usability, sense of presence and efficiency in a 3D flight task in a virtual environment presented on a headmounted display.
While both approaches were considered as intuitive by our participants,
our results indicate that tracking the user’s upper body with a Kinect was preferred by the participants and estimated as more usable than via shifts in the user’s weight.
Images and movies
BibTex references
@InProceedings{BHHNSLB16, author = "Bimberg, Pauline and Heidenreich, Philipp and Hertel, Julia and Neu, Franziska and Schulte, Britta and Lubos, Paul and Bruder, Gerd", title = "Evaluation of Two Leaning-Based Control Mechanisms in a Dragon Riding Interface", booktitle = "Proceedings of the GI Workshop on Virtual and Augmented Reality (GI VR/AR)", pages = "109--116", year = "2016", editor = "Pfeiffer, Thies and Fröhlich, Julia and Kruse(Hg.), Rolf ", publisher = "Shaker Verlag", address = "Aachen", keywords = "dragonrider", url = "http://basilic.informatik.uni-hamburg.de/Publications/2016/BHHNSLB16" }