Blending Real and Virtual Worlds using Self-Reflection and Fiducials
Entertainment Computing - ICEC 2012, Lecture Notes in Computer Science (LNCS), Volume 7522, page 465--468 - 2012
This paper presents an enhanced version of a portable out-of-the-box platform for semi-immersive interactive applications. The enhanced version combines stereoscopic visualization, marker-less user tracking, and multi-touch with self-reflection of users and tangible ob- ject interaction. A virtual fish tank simulation demonstrates how real and virtual worlds are seamlessly blended by providing a multi-modal interaction experience that utilizes a user-centric projection, body, and object tracking, as well as a consistent integration of physical and virtual properties like appearance and causality into a mixed real/virtual world.
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BibTex references
@Article{FWLBS12, author = "Fischbach, Martin and Wiebusch, Dennis and Latoschik, Marc E. and Bruder, Gerd and Steinicke, Frank", title = "Blending Real and Virtual Worlds using Self-Reflection and Fiducials", journal = "Entertainment Computing - ICEC 2012, Lecture Notes in Computer Science (LNCS)", volume = "7522", pages = "465--468", year = "2012", url = "http://basilic.informatik.uni-hamburg.de/Publications/2012/FWLBS12" }