Presence-Enhancing Real Walking User Interface for First-Person Video Games
Proceedings of the ACM International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH), Game Papers - 2009
For most first-person video games it is important that players have
a high level of feeling presence in the displayed game environment.
Virtual reality (VR) technologies have enormous potential to enhance
gameplay since players can experience the game immersively
from the perspective of the player's virtual character. However, the
VR technology itself, such as tracking devices and cabling, has until
recently restricted the ability of users to really walk over long
distances.
In this paper we introduce a VR-based user interface for presenceenhancing
gameplay with which players can explore the game environment
in the most natural way, i. e., by real walking. While
the player walks through the virtual game environment, we guide
him/her on a physical path which is different from the virtual path
and fits into the VR laboratory space. In order to further increase
the VR experience, we introduce the concept of transitional environments.
Such a transitional environment is a virtual replica of
the laboratory environment, where the VR experience starts and
which enables a gradual transition to the game environment. We
have quantified how much humans can unknowingly be redirected
and whether or not a gradual transition to a first-person game via a
transitional environment increases the user's sense of presence.
Images and movies
BibTex references
@InProceedings{SBHS09, author = "Steinicke, Frank and Bruder, Gerd and Hinrichs, Klaus H. and Steed, Anthony", title = "Presence-Enhancing Real Walking User Interface for First-Person Video Games", booktitle = "Proceedings of the ACM International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH), Game Papers", year = "2009", publisher = "ACM Press", note = "(acceptance rate 25\%)", keywords = "virtual-portals redirected-walking-for-vr-games", url = "http://basilic.informatik.uni-hamburg.de/Publications/2009/SBHS09" }